LOOP ARMY
Privacy Policy
In short: the game creates no account of its own and asks for no personal data. You may — but do not have to — sign in with a Google account to keep a backup of your progress in the cloud and put your score on the leaderboard. That takes one button, which only you can press, and without it the game works in full and your progress stays on the phone. Apart from that, two things leave your phone and we ask about each of them separately: the data Google needs in order to show ads, and anonymous gameplay statistics, which go to our own server and contain nothing that could identify you (section 4). You can answer each question differently, and you can change either choice in the game at any time: Settings → Privacy.
1. Who is responsible for your data
The data controller within the meaning of the GDPR is the publisher of Loop Army identified on the app's Google Play listing. Contact: kaczmarczykmaciej007@gmail.com.
If you sign in inside the game with a Google account, the data held on the Google Play Games side — your player profile, your leaderboard score and the backup of your progress — is processed by Google as a separate data controller, under its privacy policy.
2. What the game does not ask of you
Loop Army creates no accounts of its own and asks for no registration. We do not collect your name, e-mail address, phone number, contact list, photos, files or location. The game has no access to the camera, the microphone or your phone's storage.
There is one exception, and it is yours to make: you can sign in with a Google account through Google Play Games. This is entirely optional. Signing in only ever happens when you press the button yourself ("Sign in with Google Play" or "Leaderboard" on the Levels card) — never on its own, and never in the middle of a run. Without signing in the game works in full: every level, decoration and record behaves exactly the same, and your progress stays on the phone only. What happens after you sign in is described in section 3.
3. What the game saves on your phone — and what goes to Google if you sign in
The data below is stored in the app's own storage on your device. Until you sign in with a Google account and agree to sending gameplay statistics (section 4), it is never sent anywhere, and it disappears the moment you uninstall the game or clear its data in Android settings.
| What | Why |
|---|---|
| Level records and progress | So the game remembers where you left off and in how many loops. |
| Settings (sound, theme, language) | So muting, the chosen theme and the chosen language survive a restart. |
| Hands (the in-game currency) and the decorations you bought | So your balance and the decorations you own and wear are the same after a restart. |
| Scores queued up for the leaderboard | So a score earned offline, or before you signed in, is not lost and can reach the leaderboard later. |
| Gameplay statistics (levels completed, hints used, time) | So level difficulty can be improved. We always save them on the phone. We send them to our server only if you agree to it — the full description is in section 4. Signing in with Google changes nothing here: statistics never reach Google. |
| Your advertising choice and whether a purchase was made | So we do not ask you the same thing on every launch. |
Cloud backup of your progress — only after you sign in. If you sign in with a Google account, the game sends a copy of your progress to Saved Games in Google Play Games and, on every launch, merges it with what is on your phone. That is the whole point of the feature: your progress comes back after a reinstall and after you change phones.
- What the backup contains — level records and unlocks, settings (theme, sound), your advertising choice, your hands and the decorations you bought, scores queued for the leaderboard, and a random identifier for this installation of the game. We generate that identifier ourselves, it is nothing more than a random string, and its only job is to make sure that when two devices are merged no reward is counted twice.
- What it does not contain — gameplay statistics, the record of your "remove ads" purchase (that entitlement comes from Google Play Billing, not from a save file), anything about your phone, and anything about your location.
- Who can see it — only you. The backup sits on your own Play Games account and is not public. We have no access to it ourselves and we keep no database of player accounts.
The leaderboard — also only after you sign in. The leaderboard is a set of score tables in Google Play Games. We send it two numbers: your total crowns and the smallest total number of loops for the whole campaign. Nothing else — no replays, no recordings, no statistics. That score is public: other players see it next to the player name and avatar from your Play Games profile. Until you sign in, the score waits in a queue on your phone and goes nowhere.
Achievements — the same rules. The game has twelve achievements (for your first finished loop, every crown, a weekly streak and the like). When you earn one, the game tells Google Play Games that it is unlocked — and that is the only thing that goes there: the plain fact “unlocked”, with no date, no play time and nothing about how it went. The list of achievements you have earned is part of your Play Games profile and others see it on the same terms as the profile. Without signing in the game sends nothing — achievements simply do not work.
4. Gameplay statistics — what we send to our server if you agree
The game counts how you are doing: which level you start, in how many loops you finish it, how many attempts you make, when you give up and whether you reach for a hint. Without those numbers we do not know which level is too hard or where players walk away — and a single phone cannot show it, because the question is "how many players", not "did I".
We ask about this separately. Consent to statistics is a separate question inside the game, not tied to the advertising consent: you can agree to one and refuse the other, in any combination. Until you answer "yes", no event leaves your phone. The legal basis is your consent (Article 6(1)(a) GDPR).
Who receives them. Our own server in the hottake.pl domain, located in Poland. Not Google, not Firebase, not any third-party analytics provider. We do not sell this data, we do not share it with any other company, and we do not use it for advertising or profiling. It is sent over HTTPS only, and without cookies.
What exactly leaves the phone. A batch of events plus a short envelope:
- The events — for each one: its name (level started, level completed, level abandoned, loop rewound, hint used, level skipped, replay watched, ad shown, ad reward claimed, purchase, menu tab opened, daily level, operation, app opened and app sent to the background), the time of the event, its sequence number, and the numbers that describe it: level and chapter number, number of loops, the level's target, seconds, number of attempts, rating and total crowns earned, how many levels you have unlocked, the date of the daily level and the length of your streak, the operation's identifier, the type and placement of an ad, the name of the item bought, and the name of the menu tab opened together with the button used to open it. Numbers and short technical names, nothing else.
- A random installation identifier — 24 random characters the game draws by itself before the first transmission. It is not derived from your phone: it is not built from your device model, screen resolution, time zone or anything else that would let us recognise you in another app or after you reinstall the game. It exists for one purpose only: to tell "a hundred players with one session each" apart from "one player who played a hundred times".
- A session identifier — a second random string, new on every launch of the game. It lets us put events back together into one sitting and notice that something was lost on the way.
- The game version, build number and the label "android" or "web" — so that a bug introduced in a new release does not look, in the report, like a change in player behaviour.
- The time the batch was sent — events collected with no signal wait on the phone and travel later, so that time can differ from the time of the event.
What is not in that batch. There is no name, no e-mail address and no other contact detail. There is no advertising ID, no Play Games identifier and no Google account. There is no phone model, system version, screen resolution, language, time zone or browser name. There is no location. There is no gameplay content — no level layouts, no replays, no screenshots. We do not link the random installation identifier from this section to anything on Google's side: neither to the cloud backup of your progress nor to your leaderboard score. It is a different identifier from the one in section 3, and the two have nothing to do with each other.
IP address. Our server — like every server on the internet — sees the IP address of the connection at the moment it receives a batch. We do not store the address itself. What we store is a one-way, salted hash of it that changes every day, and it serves one purpose only: limiting how many batches we accept per minute, so that nobody can flood the server. The hash cannot be turned back into an address, and because it rotates daily it cannot be used to link your connections across different days. We derive no location from it.
How long we keep them. We keep events on our server for no longer than 12 months from the moment they were sent, and then we delete them, backups included. On the phone, at most 500 unsent events wait in the queue — older ones drop out by themselves.
How to switch this off and how to have it deleted:
- Refusing — answer "no" to the question about statistics. Nothing will leave your phone, and the game works exactly the same.
- Withdrawing consent — at any time, in the game: Settings → Privacy. Sending stops immediately, and the events still waiting in the queue on your phone are deleted at once — they are not kept "in case you change your mind". Withdrawal does not affect the lawfulness of what we sent beforehand.
- Clearing the game's data or uninstalling it — this removes the collected events from the phone together with the random installation identifier. If you ever turn statistics on again, the game draws a new identifier that cannot be linked to the old one: on our side you then look like a new installation.
- Deleting what we have already received — write to the address in section 14 and give us the random installation identifier of this game. It is the only key to your events: we do not know your name, address or phone number, so without it we cannot find yours in particular. Get in touch before you clear the game's data, because clearing deletes the identifier along with the events. If you cannot supply it, write to us anyway: we will stop the sending, and the events themselves will be deleted no later than the deadline above.
5. Advertising
The game is free and ads keep it running. They are served by Google AdMob. To do so, AdMob uses your device's advertising ID together with technical information about the device (model, system version, language, and approximate location derived from the IP address at country or city level). For this purpose Google acts as a separate data controller.
If you live in the European Economic Area, the United Kingdom or Switzerland, we ask for your consent before the first ad that requires such a choice — not before you start your first level:
- Personalised ads — AdMob selects ads based on your advertising ID and interest profile. The legal basis is your consent (Article 6(1)(a) GDPR).
- Non-personalised ads — the same places in the game, but random content and no profiling. Ads in this variant do not disappear; basic technical data is still needed to display and count an ad at all, and to limit advertising fraud.
You can withdraw or change your consent at any time — in the game: Settings → Privacy. Withdrawing consent does not affect the lawfulness of processing carried out beforehand. Independently of this, you can reset or delete your advertising ID at any time in Android settings (Settings → Privacy → Ads).
Google's data processing is described in How Google uses information from sites or apps that use our services and in the Google Privacy Policy.
6. Rewarded ads and skipping a level
Some ads are voluntary: you only watch them when you ask for a hint, to skip a level, or to double the hands you earned on a run. We collect no additional data in the process — we only count how many such ads were watched. That number stays on your phone and, if you have turned on the cloud backup, is part of it as well (section 3).
7. Reminders (notifications)
The game can remind you about the daily loop and about the streak of days you have going. All these notifications are local: your phone schedules them from data stored on that phone. There is no notification server, we do not assign you any delivery identifier, and nothing leaves your device because of reminders.
Reminders arrive at most once a day, and only between 9:00 and 21:00 in your phone's local time. You switch them on and off inside the game: Levels → Settings → Reminders. On Android 13 and newer the system also asks for notification permission — we request it only after you turn reminders on yourself, never on first launch.
8. In-app purchases
The game offers the removal of ads as a purchase. Payment is handled entirely by Google Play Billing — we neither see nor store any card or billing data. The only thing that comes back to the game is the fact that the purchase went through. Terms and refunds are governed by the Google Play terms.
Decorations in the in-game shop are bought with hands, the currency you earn by playing. They are not purchases for money, they do not go through Google Play Billing, and no payment data is involved.
9. Age of players
Loop Army is intended for people aged 13 and over and is not directed at children. We do not knowingly collect data from anyone under 13. If you are a parent or guardian and believe your child has given us any data, write to the address in section 1 — we will delete it without delay.
10. Transfers outside the EEA
Google also processes advertising data — and, if you sign in, Play Games data (your player profile, your leaderboard score, the backup of your progress) — on servers outside the European Economic Area, including in the United States. This takes place on the basis of the mechanisms provided for in Chapter V of the GDPR, including standard contractual clauses and the European Commission's adequacy decision (the Data Privacy Framework).
The gameplay statistics in section 4 do not leave the European Economic Area — our server is located in Poland. Apart from Google, we transfer your data to no other company: the statistics go to us alone and are neither shared nor sold.
11. How long data is kept
Data saved in the game stays on your phone for as long as the game is installed. Uninstalling the game, or clearing its data in Android settings, removes it straight away.
If you have turned on the cloud backup there is one exception: the copy of your progress stays on your Google account even after you uninstall the game — that is exactly what the feature is for. It stays there until you delete it yourself; section 12 explains how. The same goes for a score sent to the leaderboard: it stays in the Google Play Games table.
Gameplay statistics, if you agreed to their being sent, are kept on our server for no longer than 12 months from the moment the batch was sent, and are deleted afterwards. Uninstalling the game stops the sending and removes the data from the phone, but it does not delete what was sent earlier — section 4 explains how to ask for that.
Retention periods for advertising data on Google's side are set out in the Google Privacy Policy.
12. Your rights
You have the right to access your data, to rectify it, to erase it, to restrict processing, to object to processing and to data portability, as well as the right to lodge a complaint with a supervisory authority — in Poland this is the President of the Personal Data Protection Office (Prezes Urzędu Ochrony Danych Osobowych).
In practice we keep no player accounts, and the only data we hold on our own side is the anonymous gameplay statistics from section 4 — and only if you agreed to them. That is why most of the following is faster to do without us:
- To delete the data on your phone — uninstall the app or clear its data in Android settings. This works immediately and requires no contact with us.
- To delete the cloud backup and your leaderboard score — uninstalling the game does not do this, because that data sits on Google's side. In the Google Play Store app, tap your profile icon, then: Settings → General → Play Games profile → Privacy & settings → Delete profile & game data. Under the option for deleting data for an individual game, find Loop Army and tap Delete. That removes the data Play Games holds for this game, meaning your saved progress and your scores in the tables. The same page lets you delete your entire Play Games profile if you prefer.
- To opt out of the cloud backup and the leaderboard — the game never signs you in by itself, so simply do not press the sign-in button. If you have already signed in and want to undo it, delete the game data as described above.
- To change or withdraw consent for personalised ads — in the game: Settings → Privacy.
- To change or withdraw consent for sending gameplay statistics — in the game: Settings → Privacy. This is a separate choice, independent of the advertising consent: you can withdraw one and keep the other. Sending stops immediately and the queue waiting on your phone is deleted.
- To delete the statistics that already reached us — write to the address in section 14. Section 4 explains what we need in order to find your events in particular.
- For other data held by Google — use the settings of your Google account and your advertising ID.
If any of these routes does not work, or you would rather we did it for you, write to the address in section 14.
13. Changes to this policy
If what the game collects, or who it passes data to, changes, we will update this document and change the date at the top. Changes that require your consent — for example connecting a new analytics tool that sends data off the phone — will be preceded by asking you again inside the game.
14. Contact
Questions, requests and privacy complaints can be sent to kaczmarczykmaciej007@gmail.com. We reply within the period required by the GDPR, that is within one month of receiving the request.
LOOP ARMY · com.looparmy.game · policy version of 13 August 2026