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Loop Army: Five Second Army

You only get five seconds. After that, you help yourself.

Release in preparation

How it works

This level is impossible for one person. You cannot stand on the button and walk through the gate that button opens at the same time. The answer is not to run faster — it is for there to be more of you.

  1. Five seconds You control one character for exactly 300 frames. There is no action button: stepping onto a button presses it, stepping into a crate pushes it, stepping onto a key picks it up.
  2. Time rewinds The world winds backwards — gates slam shut, crates return to their places. You get a new character, and the previous one now repeats every move you made, frame by frame.
  3. An army out of the past Every further loop adds another copy. You win the moment any character touches the crown — a clone counts too. Your score is the number of loops you used: the fewer, the better.

Screenshots

The first level of Loop Army at the start: an isometric room in warm wood and clay tones, one dark blue sphere ringed in light, an orange gate with three panels and a gold key in the corner.
The first loop. One character, one button, one gate.
The same level on the third loop: three spheres in different colours stand on the board, and below it an “ARMIA” bar shows three dots in the same colours.
The third loop. The army bar shows how many copies are already in play.
The level select screen: a “Poziomy” heading, a counter reading 0 of 30 levels and 0 of 90 crowns, and below it the first chapter with tiles for each level.
Thirty levels across five chapters, with crowns for hitting the target.
The same game screen in dark mode: the background drops to a deep brown while the board and the blocks on it catch the light.
Dark mode. The same diorama, seen in the evening under a single lamp.

What is in the game

Key facts about Loop Army
GenrePuzzle game with records
Levels30 levels across five chapters, unlocked in order
RatingThree, two or one crown — for your score against the level target
Loop length5 seconds, that is 300 frames at 60 Hz
ElementsButtons and gates, crates, keys, locks, spikes
GraphicsIsometric, drawn in code — no image files at all
SoundSynthesised in real time — no audio files at all
SimulationFully deterministic, with no randomness
ControlsDrag anywhere on the screen; on a computer, WASD or the arrow keys
LanguagesPolish and English
AppearanceLight, dark and system themes
OfflineThe game runs entirely without a connection
PlatformAndroid
Age13 and over
ModelFree, ad-supported, with the option to buy the ads away

Where things stand

The game is not on Google Play yet. All thirty levels are built and playable, but player testing and the store paperwork still come first. That is why there is no download button here — when the game reaches the store, it will appear in this spot.

How the game handles your data is set out in the Loop Army privacy policy.

Application ID: com.looparmy.game